It should look something like:
pCMat->addChunk( pShlChunk);
where pCMat is a ChunkMaterialPtr and pShlChunk is a SHLChunkPtr
just coment that line. that should do it.
On 5/16/06, awad <[EMAIL PROTECTED]> wrote:
Hello everyone,
i'm Nadim Awad and i have taken over the Sofi project at the French
National Railroad Company (S.N.C.F). First mail requires a small
introduction i suppose :)
My question is pretty simple: How do i disable a Shader ?
Thx
Nadim
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