Daniel Grest wrote:
What is your difference between display and rendering?
I always had rendering and display on the same machine so far.
Rendering is doing the actual workload, while display actually displays and image too the screen.

I use 4 displayServers (99% the Tutorial code) and one application that controls my scene etc. In the applicatin i have a multidisplaywindow with 4 servers and one client window for display on the application machine(not really necessary). Looks like this:
http://www.mip.informatik.uni-kiel.de/~grest/researchLabor.html

You are not really telling me, that multicast isn't working with the displayServers???


Unfortunately, I am unable to test anything at the moment. However, from my experience I have found that multicast is more trouble than its worth. Have you tried running just one test server and one test client using multicast and loading a vrml model? Also, it may be of help to use the log. In linux you can do this by using setenv OSG_LOG_LEVEL_INFO (or OSG_LOG_LEVEL_DEBUG). This will allow to see what is going on. For the most part though, if you window has popped up that means that it has made a connection, perhaps the is something wrong with your model or display code? Have you tried using a different model? Can you do the same thing without using multicast? Ill try to look into it more when I get chance, hopefully I can be more of a help then.
Alex



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