Hi Matthias,

> Hello Antonio,
> 
> do you want to collect only all materials within a subgraph, or do want
> them to be unique (maybe these materials are used elsewhere within the
> scene ?)
> 
> Collecting materials is easy, simply write a traversal that collects all
> materials of a geometry and materialgroup. There should be examples how
> to write a traversal.


Yes, I wrote a traversal which pushes back all materials
I encounter during the traversal. Before I add the material
to the list I check if it's already in there... I though
this was not the most elegant way and is of complexity
O(n^2)... But as n is very small in most cases, this works
quite well for me.

Regards,

  Toni




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