Hi all,

I've gotten Yvonne's FBOViewport to work and I added support for depth
texturing, and fixed the texture target issue (defaults to GL_TEXTURE_2D
if it is GL_NONE).

There might be some bugs in there as well, but the new thing is that it
allows you to attach a texture with internal format GL_DEPTH_COMPONENT
and it will then be the depth buffer for that frame buffer object.
Likewise with stencil texture. (No support for the combined format,
GL_DEPTH_STENCIL_INDEX, yet though. Ought to be easy to add.)

I hope you'll find it useful.

/Marcus

Attachment: ml_fbo.tgz
Description: GNU Unix tar archive

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