Hi, I need to save a couple of more information into an osb file. I have a list of shaders in my library, each of them has a unique ID and e.g. a name. I'd like to add those information into the osb file in order to re-assosciate the material to the element of my shader lib. So here's the question: Is there an "easy" way to add this information to the material or do I have to inherit some OSG class and add fieldcontainers holding those information?
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