Dirk Reiners skrev:
>       Hi Marcus,
> 
> On Fri, 2006-07-07 at 17:01 +0200, Marcus Lindblom wrote:
>> I suppose I can work around this by adding another viewport with a 
>> passive background.
> 
> Hm, don't think so. The Polygon will clear the depth buffer, and once
> it's gone it's gone. :(

But using a PassiveBackground, an orhographic projection and a plane 
geometry core with the same material, I managed to get it to work.

> The options I can see right now would be writing your own background, or
> using a PolygonForeground, which will not do any clearing.

Hmm. I didn't think of that. I haven't used the Foregrounds too much yet.

It all worked out quite nicely. :)

/Marcus

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