Hi Matthias,

Matthias Peters wrote:

> Hello,
> I’m trying to use Cal3D animation in OpenSG with the current 
> dailybuild (25.07.06) and Visual Studio .NET 2003. When I try to 
> compile the testCharacter.cpp I get the following errors:
>
> Tutorial error LNK2019: Nicht aufgelöstes externes Symbol 
> '"__declspec(dllimport) public: static class osg::FCPtr<class 
> osg::AttachmentContainerPtr,class osg::CharacterModel> __cdecl 
> osg::CharacterModelBase::create(void)" 
> ([EMAIL PROTECTED]@osg@@[EMAIL PROTECTED]@osg@@[EMAIL PROTECTED]@@[EMAIL 
> PROTECTED])', 
> verwiesen in Funktion '_main'
>
> ...
>
> Tutorial fatal error LNK1120: 7 unaufgelöste externe Verweise
>
> I also did download and build Cal3D 0.10.0, included the .lib and set 
> it as additional dependency in the project, but that didn’t help 
> either. Does someone see why I get those errors? (they are all of the 
> kind “unresolved external symbol “__declspec(dllimport) ...”)
>
sorry, by default the Cal3D part is not compiled into the dailybuilds, 
as it depends on Cal3D which not everybody has.

So to use it you will have to compile the ContribLib yourself, after 
enabling the Cal3D module in it. Check out Source/Contrib/Readme and 
Source/Contrib/Cal3D/Readme for more info.

There is probably a way to just add the Cal3D cources to your project, 
but I don't remember teh details of what you need to change to make that 
work. Can somebosy else pitch in here?

Yours

Dirk

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