Andreas Zieringer ha scritto:
Hi Francesco,

just tried it with a current OpenSG version and it worked fine. I think I fixed some time ago a bug in calcVertexTangents() what version are you using.

Andreas

I just upgraded to a CVS version compiled yesterday... it still crashes! maybe it's an error in my code...

In attachment there is a sample program i wrote to test calcVertexTangents() functionality... and it crashes to me with dinosauro.3DS. What's wrong ?

thank you very much for your time ;)

Francesco Tamagni

#include <OpenSG/OSGSceneFileHandler.h>
#include <OpenSG/OSGGeoFunctions.h>
#include <OpenSG/OSGNode.h>



// Activate the OpenSG namespace
OSG_USING_NAMESPACE

#define MODEL "C:/Documents and Settings/tamagni/Documenti/dinosauro.3DS"

int main(int argc, char **argv)
{
    
    // OSG init
    osgInit(argc,argv);

        printf("loading model...\n");
        NodePtr model = osg::SceneFileHandler::the().read(MODEL);
        printf("done.\n\n");

        if (model != NullFC){

                // i know that the problematic model has ony one level of 
children
                for (int i = 0; i< model->getNChildren(); i++) {
                        NodePtr child = model->getChild(i);

                        if(child->getCore()->getType().isDerivedFrom( 
Geometry::getClassType())) {
                                
                                GeometryPtr geo = 
GeometryPtr::dcast(child->getCore());
                                printf("calculating TBN...\n");

                                calcVertexTangents(geo, 0, 
Geometry::TexCoords1FieldId, Geometry::TexCoords2FieldId);

                                printf("...DONE!\n");
                        }
                }
        }
}

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