Hi Andreas,

we tested the active Stereo support today, it 
works just fine! We haven't tried the ShadowViewport
yet, but we will do so in the near future.

Thank you for the good&fast work!!!

Regards,

  Toni

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:opensg-users-
> [EMAIL PROTECTED] On Behalf Of Andreas Zieringer
> Sent: Thursday, July 27, 2006 4:24 PM
> To: opensg-users@lists.sourceforge.net
> Subject: Re: [Opensg-users] shadowmapviewport & stereo
> 
> Hi Antonio,
> 
> I added the active stereo support to the ShadowMapViewport and
> ShadowViewport just use it like a normal StereoBufferViewport.
> 
> Andreas
> 
> >
> > Hi,
> >
> > we currently use the ShadowMapViewport for shadow calculus. The well
> known
> > limitation is that it does not work well in stereo. As I saw that you
> are
> > working a lot in Experimental/ShadowViewport (or similar, don't remember
> the
> > exact path), can you tell me about the differences compared to the
> standard
> > ShadowMapViewport? What are the advantages? And does it work with active
> stereo
> > (quadbuffered..)?
> >
> > Regards,
> >
> >   Toni
> >
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