Hello Toni,

the MultiPassMaterial is dead simple. It just renders your geometry n 
times (n is the number of submaterials within the MultiPassMaterial). 
Whatever kind of blending you want to achieve is up to the parameters 
of that respective material.

HTH

Matthias

On Monday 07 August 2006 11:07, [EMAIL PROTECTED] wrote:
> Hi,
>
> I'm having a hard time understanding the MultiPassMaterial.
> I was playing around with the testMultiPassMaterial.cpp but I don't
> get the idea on how things are rendered. Anybody can explain what the
> MultiPassMaterial dose?
>
> I'd like to solve this problem:
>
> I have two materials, let's say A and B. Both materials are shaders
> (SHLChunks). I have a geometry on which material A is applied. Now I
> want to apply material B on that geometry. But I want to do it FANCY,
> I would like the material B to fade in and material A to fade out
> smoothly. So I thought that MultiPassMaterial would do the job. Does
> it? How?
>
> Thank you and regards,
>
>
>   Toni
>
>
>
>
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