>On Thu, 2006-08-24 at 08:00 -0500, Allen Bierbaum wrote: 
>  
>
>>The big argument I see for having an "examples" directory is that the code
>>is then not hidden in the source tree when a new user downloads and uses
>>OpenSG.  Instead they can see "here is a directory of examples that I can
>>look at".  That is one thing that is very impressive about OpenSceneGraph
>>when you first download it, there are a ton of examples sitting in a
>>directory for you to use.  OpenSG has just as many "test" examples, but
>>people don't see them.
>>
>>I know it may be a little annoying to existing developers, but I think a
>>separate example directory would help out users and help with promoting
>>OpenSG.
>>
>>Anyone care to agree or disagree with me? :)
>>    
>>
>
>I see your argument. But I don't like it very much, as it heightens the
>cost for writing examples. By a tiny bit, admitted. I guess I could live
>with it.
>  
>
Does it really heighten it that much?  I mean maybe it makes you have 
two terminal windows open so you can be using nedit from two different 
directories, but it still doesn't seem like that big of a deal.

-Allen


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