Hi all,

 

I am developing a project that needs at the moment the collision detection implementation, and I saw that maybe BoxVolume class would be an answer to my problem.

What I am trying to do is to create a BoxVolume to each of my scene objects and then add that BoxVolume as an Attachment node to the object itself. My question is: how can I make a cast to convert this BV to a NodePtr or an AttachmentPtr to allow me to associate that node to the object? Or there is not the need to associate the Box Volume to the object??

 

Thanks in advance,

 

Alexandra Ribeiro

 

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