I have added the following (copied from SimpleSceneManager init) to my 
modified OpenSGApp.h:
...
#include <OpenSG/OSGSimpleStatisticsForeground.h>
#include <OpenSG/OSGDrawable.h>
#include <OpenSG/OSGRenderAction.h>
#include <OpenSG/OSGDrawActionBase.h>
...
   OSG::SimpleStatisticsForegroundPtr sf = 
OSG::SimpleStatisticsForeground::create();
   beginEditCP(sf);
    sf->setSize(25);
    sf->setColor(OSG::Color4f(0,1,0,0.7));
    sf->addElement(OSG::RenderAction::statTravTime,            "FPS: 
%r.3f");
    sf->addElement(OSG::DrawActionBase::statCulledNodes,    "%d Nodes 
culled");
    sf->addElement(OSG::RenderAction::statNMaterials,        "%d 
material changes");
    sf->addElement(OSG::RenderAction::statNMatrices,        "%d matrix 
changes");
    sf->addElement(OSG::Drawable::statNTriangles,            "%d 
triangles drawn");
    sf->addElement(OSG::Drawable::statNLines,                "%d lines 
drawn");
    sf->addElement(OSG::Drawable::statNPoints,                "%d points 
drawn");
    sf->addElement(OSG::Drawable::statNVertices,            "%d vertices 
transformed");
    sf->addElement(OSG::RenderAction::statNTextures,        "%d textures 
used");
    sf->addElement(OSG::RenderAction::statNTexBytes,        "%d bytes of 
texture used");
   endEditCP(sf);
...
      c_data->mViewport->getForegrounds().push_back(sf);
...


This causes the text to display correctly on the screen, but the numbers 
corresponding with each statistics element are incorrect.  Everything 
seems to always display 0, even though looking through the 
documentation, they should each be updated during the draw phase.  Is 
there something I am doing wrong here?

-Alan

P.S. - I am using the vrj/Draw/OpenSG/OpenSGApp.h as a base with 
vrjuggler-2.0.1 and OpenSG compiled from the latest source on windows 
using vs.net2003 and scons.


-- 
------------------------------------------------
Alan Austin             Cell 515-708-2851
Computer Science        Liberal Arts and Science
Beijing Project - VRAC - ISU
[EMAIL PROTECTED]



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