Dirk Reiners wrote:
>     Hi guys,
> 
> Marcus Lindblom wrote:
>> That is what I was thinking as well. I was rather wondering if Dirk 
>> wanted something like what you "accused" me of. :)
>>   
> Not really. I was more thinking about how to handle loaders that we 
> don't have the code for (or don't want to change the code). Those are 
> the problem, as we can fix all our own ones to whatever we want.

Doh. Didn't think of such issues. Ok. Perhaps we could settle for 
something not-fully general for a while? I.e. provide a way for users to 
download files via some general mechanism (http/ftp/etc) and then invoke 
a 'local' loader on those files, for loaders that always load from disc?

>> Yes. I posted about this a while ago, as I have some code for this. I 
>> use it also to cache what comes out post-graphop 
>> (strippings/transforms/sharing) to speed up subsequent loads.
>>   
> I've been thinking about this idea before and it might make sense, but 
> honestly I'd think this is a separate issue (which some relation in the 
> code, but not necessarily the same thing). I'd like to figure out the IO 
> abstraction first and add caching later.

Sure. My point was just that out that a file-cache may help with the 
load-local-file only problem, so it might make sense to consider it in 
parallell.

>> Yes. The cache should of course be configurable, with very strict 
>> settings as default (it could only save files if required by the loader, 
>> and delete them on exit).
>>   
> What's the benefit of removing the files after exit? Do you have files 
> that are loaded more than once?

Only a suggestion, Christoph wanted very little on the local system by 
default, so I exaggerated a bit. :)

>> True. But all that is abstracted away from the user. SceneFileHandler 
>> need not change.
>>   
> That's the goal.

Sweet. :)

/Marcus

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