Hi All,
Marcus Lindblom wrote:
> Nice writeup.
>
Thanks!
> The whole FieldContainers framework
> (factory/serialization/aspect/reflection/plugins) seems to be worthy to
> mention. (I'm almost thinking of switching to that for our entire app,
> esp physics thread aspect handling.) Pluggable Image/Scene loaders might
> be nice to mention, although it's pretty standard for any scene graph
> system.
>
Yeah, that's going into the Extensibility section that I need to write
today or tomorrow. I did write a Cluster section if somebody wants to
take a look. I'm not totally happy with it but it should do for now.
> This has me thinking that it should be possible to adapt fcdProcess to
> emit boost::python bindings for Fields, so that we get something really
> spiffy that handles a lot of stuff for free (with this framework not
> having to belong to a graphics system).
>
Separate topic, see other mail. But yeah, we could do that.
Allen Bierbaum wrote:
> Agreed. 10fps sounds very slow to me. It makes it sound like OpenSG is
> slow, which it is not. The current scenes I am playing with are
> rendering at 400+ fps or at least that is what the statistics say. :)
>
I used 10 because it's the usual VR lower limit for immersion, and I
personally like models that are big, so I don't normally get 60 or 100
fps. ;) I changed that to 30 or more, I hope that's acceptable. ;)
Dirk
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