Hi All,

Marcus Lindblom wrote:
> Nice writeup.
>   
Thanks!

> The whole FieldContainers framework 
> (factory/serialization/aspect/reflection/plugins) seems to be worthy to 
> mention. (I'm almost thinking of switching to that for our entire app, 
> esp physics thread aspect handling.) Pluggable Image/Scene loaders might 
> be nice to mention, although it's pretty standard for any scene graph 
> system.
>   
Yeah, that's going into the Extensibility section that I need to write 
today or tomorrow. I did write a Cluster section if somebody wants to 
take a look. I'm not totally happy with it but it should do for now.
> This has me thinking that it should be possible to adapt fcdProcess to 
> emit boost::python bindings for Fields, so that we get something really 
> spiffy that handles a lot of stuff for free (with this framework not 
> having to belong to a graphics system).
>   
Separate topic, see other mail. But yeah, we could do that.

Allen Bierbaum wrote:
> Agreed.  10fps sounds very slow to me.  It makes it sound like OpenSG is 
> slow, which it is not.  The current scenes I am playing with are 
> rendering at 400+ fps or at least that is what the statistics say. :)
>   
I used 10 because it's the usual VR lower limit for immersion, and I 
personally like models that are big, so I don't normally get 60 or 100 
fps. ;) I changed that to 30 or more, I hope that's acceptable. ;)

    Dirk


-------------------------------------------------------------------------
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT & business topics through brief surveys -- and earn cash
http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to