Allen Bierbaum wrote:
> Marcus Lindblom wrote:
>   
> I like the reorg.  Now I just need time to read through it all and 
> comment/edit/contribute. :)
>   
Thanks!
>> Ok, so we have (in order of complexity and closeness to code):
>> - tests
>> - examples
>> - tutorials
>> - demos
>>
>> Tests should go with the source, yes.
>>
>> I could live with examples in the source _if_ they were properly 
>> referenced in doxygen and on the website.
>>
>> Tutorials as they are now (move examples over to tutorials instead?)
>>
>> Demos - not in dailybuild (separate pack there), but include in the 
>> large point release packs?
>>     
> I consider demos and examples to be the same thing.  IMHO demos are 
> useless unless they are in the dailybuild so we can point to them each 
> time a new feature comes out.  There may be some really advanced demos 
> that are separate from OpenSG but I think those would be few and far 
> between.
>
> For example, I think we should introduce examples like:
> - Shadow method explorer.  Loads up several scenes and allow the user to 
> switch between all the shadow methods
> - Occlusion culler/tester.  Loads up a model with occlusion culling 
> enabled and shows some stats about how occlusion culling is working
> - Multi-stage rendering: Examples of several scenes with multi-stage 
> rendering.
>
> The examples should show how to use the code and should demonstrate the 
> capabilities of the code.  Thus the examples serve two purposes: 1) 
> teaching people  2) demo to promote online to show off the new features.
>   
I was thinking that Demos could be large (5-20 megabyte each) depending 
on data set, to that's why I wanted to avoid having them in the 
dailybuild (which Dirk has pointed out is perhaps too large already)

I still think a split into four types is good (assuming we have enough 
material), but it's mostly a matter of definitions.

We could have just unit-tests and examples/demos/tutorials. Then we need 
to reach consensus on where to put that code and how to document it. My 
suggestion sort of worked around that. :)

> I would like to see this.  I have been looking for an easy way to get a 
> highres screenshot to make some posters. :)
>   
Added. It think will muck upp your viewports if they arent 0,0,1,1-sized 
though.
> PS. Marcus, if you don't slow down I won't be able to even have time to 
> reply to all your e-mails. :)     I love it, keep up the good work.
>   
I was bored this weekend. I need to get a life. :)

Now I'm back working, going to London today for three days, then it's 
band rehearsal & workout in the evenings, and finally driving home to my 
parents over the weekend, so you'll definately have time to catch up. :)

Cheers
/Marcus

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