Hello folks, I had a couple of questions regarding the picking implementation in IntersectAction.
- It seems that the action returns the first object that the ray segment has hit. I would like to implement picking such that ALL the nodes along a given ray direction are picked. Is that supported in IntersectAction? If not, what would be the best mechanism to implement this feature? I guess, I could start another ray from the first hit point and continue traversing until the ray exits the scene? - I would like to get the SG traversal path from the picked node(s) back to the root node. How can this be done? I was wondering if I would run into issues with respect to multiple parents for a given node? E.g. the 4 wheels of the car (in Dirk's slides), which is represented by the same node with 4 transform nodes as parents. Thanks. - Praveen ---- Praveen Bhaniramka +91-98185-15641 (M) ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
