Hello folks,

I had a couple of questions regarding the picking implementation in
IntersectAction. 

- It seems that the action returns the first object that the ray segment
has hit. I would like to implement picking such that ALL the nodes along
a given ray direction are picked. Is that supported in IntersectAction?
If not, what would be the best mechanism to implement this feature? I
guess, I could start another ray from the first hit point and continue
traversing until the ray exits the scene? 
- I would like to get the SG traversal path from the picked node(s) back
to the root node. How can this be done? I was wondering if I would run
into issues with respect to multiple parents for a given node? E.g. the
4 wheels of the car (in Dirk's slides), which is represented by the same
node with 4 transform nodes as parents.

Thanks.

- Praveen


----
Praveen Bhaniramka
+91-98185-15641 (M)



-------------------------------------------------------------------------
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT & business topics through brief surveys -- and earn cash
http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to