> > Use two viewports (one for each camera), one in the back for further > > geometry and the next one for closer. The nearest-viewport should have a > > background that only erases the depth-buffer, not the color buffer. > > (This is possible in several ways. I don't know if there is a out-of-the > > box background for it. If not, one way is to go with a > > PolygonBackground, use a custom material that has colormask set to all > > false.)
There's the DepthClearBackground that does this.... Cheers, Toni ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users