> > Use two viewports (one for each camera), one in the back for further
> > geometry and the next one for closer. The nearest-viewport should have a
> > background that only erases the depth-buffer, not the color buffer.
> > (This is possible in several ways. I don't know if there is a out-of-the
> > box background for it. If not, one way is to go with a
> > PolygonBackground, use a custom material that has colormask set to all
> > false.)


There's the  DepthClearBackground  that does this....


Cheers,

  Toni




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