Hi Daniel,
Daniel Sperka wrote:
>
> This explains why I'd found things didn't work quite right when using
> draw...... I've been using render exclusively, and only now have I run
> into some questions on the differences.
OK.
> What are the RenderAction equivalents of these methods?
>
>
> glPushMatrix ();
> glLoadIdentity();
> glMultMatrixf(mat.getValues());
> glPopMatrix();
>
>
> What confuses me is that renderAction->push_matrix() takes a matrix
> argument, whereas gl's does not.
RenderAction::push_matrix(Matrix m)
is equivalent to
glPushMatrix()
glMultMatrix(m)
The pops are the same. There is no equivalent of glLoadIdentity right
now. What do you need it for?
Yours
Dirk
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