Hi Daniel,

Daniel Sperka wrote:
> 
> This explains why I'd found things didn't work quite right when using 
> draw...... I've been using render exclusively, and only now have I run 
> into some questions on the differences.

OK.

> What are the RenderAction equivalents of these methods?
> 
> 
>     glPushMatrix ();
>     glLoadIdentity();   
>     glMultMatrixf(mat.getValues());
>     glPopMatrix();
> 
> 
> What confuses me is that renderAction->push_matrix() takes a matrix 
> argument, whereas gl's does not.

RenderAction::push_matrix(Matrix m)

is equivalent to

glPushMatrix()
glMultMatrix(m)

The pops are the same. There is no equivalent of glLoadIdentity right 
now. What do you need it for?

Yours

        Dirk

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