You can choose between flat and smooth (gouraud) with PolygonChunk::setSmooth(true/false). This changes how OpenGL interpolates values across the triangle if you're using the standard fixed-function lighting.
Phong shading is not supported by OpenGL directly (there might be an extension for it, but no consumer card have support for it). However, OpenSG has a material called PhongMaterial which you could use instead of SimpleMaterial. (That is, unless you have your own glsl-shaders, then you will have to implement phong shading yourself.) Cheers, /Marcus Madhavan wrote: > Hi, > > Is there any possibilities in OpenSG to set the flag to specify the > Shading technique like Flat, Smooth(Gouraud), and Phong Shading? > currently i am using OpenSG 1.6. > > Thanks > A. Madhavan > ------------------------------------------------------------------------ > > ------------------------------------------------------------------------- > Using Tomcat but need to do more? Need to support web services, security? > Get stuff done quickly with pre-integrated technology to make your job easier > Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo > http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 > ------------------------------------------------------------------------ > > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users > ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
