Daniel E. Shipton wrote: > > > On 11/7/06, *Marcus Lindblom* <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> > wrote: > > Daniel E. Shipton wrote: > > As for the algorithm I used, I took the knowledge I had gained > working > > on the occlusion culling for 2.0 and used it to create the algorithm > > for switching LODs. It basically takes into account how much > screen > > size an objects bounding box would take up and also how fast the > > triangles degrade within the node. It seems to work pretty well and > > the objects that are taking up the most screen real estate are > always > > rendered in high detail. > Would it be possible to back-port some code into 1.8 to get a function > that would give me a conservative screen-space bounding box of a > volume, > given a camera? > > I'd like to use it as scissor value to avoid some unecessary > pixel-processing when compositing a few layers in my app. > > > The math should be the same so go ahead and use what you need. What > do you mean by backporting? Back-porting taking something in a new version and putting it in an earlier version. But I suppose I should be able to pull out what I need from the 2.0 sources.
Cheers, /Marcus ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
