Hi,

it's now for weeks that I'm hunting a quite
nasty bug (in OpenSG?), but I need some help.

Here's a description:

I'm using a ShadowMapViewport as main viewport for the geometry.
Initially I have an empty scene. Then I add a geometry. Here's
where the problem starts: The first rendered frame after the insertion
is all in shadow. The next rendered frame seems to be shadowed correctly.

Now I clear the scene again, render the empty scene and load a
different object and render. Again, the first frame is corrupt.

My suspicion is that there's some numeric error for the shadow
map size calculus when there's no geometry in the scene. Could
that be the case? But why is he using the "old" resolution anyway?

I hope I can set up a simple example showing the effect tomorrow,
but you can already think about it :-)

Thank you and regards,

  Antonio



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