Hi, it's now for weeks that I'm hunting a quite nasty bug (in OpenSG?), but I need some help.
Here's a description: I'm using a ShadowMapViewport as main viewport for the geometry. Initially I have an empty scene. Then I add a geometry. Here's where the problem starts: The first rendered frame after the insertion is all in shadow. The next rendered frame seems to be shadowed correctly. Now I clear the scene again, render the empty scene and load a different object and render. Again, the first frame is corrupt. My suspicion is that there's some numeric error for the shadow map size calculus when there's no geometry in the scene. Could that be the case? But why is he using the "old" resolution anyway? I hope I can set up a simple example showing the effect tomorrow, but you can already think about it :-) Thank you and regards, Antonio ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
