Scrive Antonio Bleile <[EMAIL PROTECTED]>: > Hi, > > does validateAllGLObjects also work on nodes with travmask = 0 ? > My impression is that it does not work... If that's true, how > can I validate them anyway?
Well actually the validate is working properly, the remaining latency seems to be due to the upload to the graphics memory. Should render the scene with culling disabled yeayea.... Regards, Toni ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
