Hello list, I am experimenting with video textures on OpenSG 1.6. I use the ffmpeg library for video decoding and a modified version of 23videotexturebackground.cpp for testing. As long as I stick to the tutorial and map the texture on the background all is fine: video display is very fast, much more than 25fps. But if I put the video texture on e.g. a simple plane in an otherwise empty scene, video update gets very slow. CPU usage is only about 50% on my machine. I coded it in plain OpenGL with the same interface to ffmpeg and it works well. Does anybody has an idea why this happens?
thanks, thomas ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
