Hi Dirk,

> > Is there anything wrong with this code? Could it be some
> > OpenGL displaylist not cleant up?
> 
> OpenGL keeps copies of the dlists for each Context. In theory you can
> share
> them, but at this point OpenSG does not support that. When you close the
> PBuffer
> this memory should be released, but normally it is not given back to the
> OS, it
> will just be used to satisfy later memory allocations, so the process size
> will
> probably not shrink.

Ok, that sounds plausible. I deleted the pbuffer after preview
rendering and the memory dropped significantly. BTW, is it sufficient
to delete the SceneManager for the OpenSG cleanup? 

Thanks & Regards,

  Toni



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