Hi Dirk, > > Is there anything wrong with this code? Could it be some > > OpenGL displaylist not cleant up? > > OpenGL keeps copies of the dlists for each Context. In theory you can > share > them, but at this point OpenSG does not support that. When you close the > PBuffer > this memory should be released, but normally it is not given back to the > OS, it > will just be used to satisfy later memory allocations, so the process size > will > probably not shrink.
Ok, that sounds plausible. I deleted the pbuffer after preview rendering and the memory dropped significantly. BTW, is it sufficient to delete the SceneManager for the OpenSG cleanup? Thanks & Regards, Toni ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
