Hi carsten,

I did a bit of debug and here is what i found:
My pseudo code sounds like

Node = dbTreeRoot->clone

SceneRoot->addChild (Node);    -- memory raises about 2000K

<Do stuff>

For (int i=0;i<SceneRoot->getNchildren;i++)
sceneRoot->subChild(0)         -- memory lower about 500k

Node = dbTreeRoot->clone
SceneRoot->addChild (Node);    -- memory raises about 2000K

And so on


So I am leaking 1500K at every round. (obviously this value increases as the
model cloned raises in complexity).

Thanks 
E.


> -----Messaggio originale-----
> Da: [EMAIL PROTECTED] [mailto:opensg-users-
> [EMAIL PROTECTED] Per conto di Carsten Neumann
> Inviato: venerdì 1 dicembre 2006 13.38
> A: [email protected]
> Oggetto: Re: [Opensg-users] clones and deel clones memory problem.
> 
>       Hi Enrico,
> 
> Enrico wrote:
> > Hi dirk and all opensg users,
> >
> > i have a small question for ya:
> > I keep a small library of osg::nodeptr which I never display on screen.
> > I just keep 'em as a database to be cloned as I need one instance of
> them
> > to be displayed.
> > I expect that when I call for a node->clone, the memory allocated won't
> jump
> > Up too much as, if I am not misunderstood, most of the display lists are
> > shared.
> 
> Node::clone just forwards to osg::cloneTree, which builds a copy of the
> source tree that shares its NodeCores with the original, i.e. you get a
> new set of Nodes, but the cores are the same.
> 
> > On the contrary, everytime I select a node for cloning and add to the
> scene,
> > my app's memory raise as if I've deep cloned the node.
> 
> Does this happen everytime or just the first time adding a cloned node
> to the scene, i.e.:
> 
> NodePtr sceneRoot;
> NodePtr dbNode;  // a node in your "database"
> 
> NodePtr dbClone1 = dbNode->clone();
> sceneRoot->addChild(dbClone1); // first add
> 
> // ...
> 
> sceneRoot->subChild(dbClone1); // dbClone1 dies here. refCount == 0
> 
> // ...
> 
> NodePtr dbClone2 = dbNode->clone(); // new clone of same node
> sceneRoot->addChild(dbClone2); // second add
> 
> Does the memory consumption raise again upon second add ?
> 
> > Now here is my doubt:
> >
> > If I clone a node that I've never added to the scene (so I guess it's
> refCP
> > is still zero)
> 
> Yes, a freshly cloned node has a ref count of zero.
> 
> > Instead of being cloned is it deep cloned?
> 
> No.
> 
>       Hope it helps,
>               Carsten
> 
> PS: Please do not send HTML mail to mailing lists, thank you.
> 
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