> - All the files use PROTOs resp. EXTERNPROTOs. To support PROTOs you need an 
> internal data structure that is 100% like VRML, which OpenSG is not. It would 
> be 
> possible to layer it on top of OpenSG (and that's what Rasmus' animation lib 
> does), but it's not a core component/goal of OpenSG. In addition to that some 
> of 
> the EXTERNPROTOs use Javascript, which really needs a full VRML scenegraph 
> with 
> all the trimmings. That's beyond simply loading a VRML geometry and not 
> something we targeted for OpenSG.
>   
Do you know how well Rasmsus' lib work? Is it worth to give it a try?


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