> - All the files use PROTOs resp. EXTERNPROTOs. To support PROTOs you need an > internal data structure that is 100% like VRML, which OpenSG is not. It would > be > possible to layer it on top of OpenSG (and that's what Rasmus' animation lib > does), but it's not a core component/goal of OpenSG. In addition to that some > of > the EXTERNPROTOs use Javascript, which really needs a full VRML scenegraph > with > all the trimmings. That's beyond simply loading a VRML geometry and not > something we targeted for OpenSG. > Do you know how well Rasmsus' lib work? Is it worth to give it a try?
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