Hi OpeSG users,

i have a little concern about my client-server applications.
During the application life, I move in and out from memory large chunks of
the scene, ending up in a big quantity of beginedit, add child, subchild,
endedit calls.

Since I am doing a little profiling of the application memory consumption,
I noticed that the remote part, the server, doesn't seem to free up memory
when I subChild part of the scene.

I am using the 13Clustererver code, quite untouched. Should I call some
special functions to be sure that when a node is destroyed on the client
side, the same happens remotely?


Thanks E.


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