Hi OpeSG users, i have a little concern about my client-server applications. During the application life, I move in and out from memory large chunks of the scene, ending up in a big quantity of beginedit, add child, subchild, endedit calls.
Since I am doing a little profiling of the application memory consumption, I noticed that the remote part, the server, doesn't seem to free up memory when I subChild part of the scene. I am using the 13Clustererver code, quite untouched. Should I call some special functions to be sure that when a node is destroyed on the client side, the same happens remotely? Thanks E. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
