> I started working on a COLLADA_DOM based version. So far I got it
> to load simple geometry and effects (no shaders so far). But the
> biggest catch is I wrote it against 2.x.

we're looking for a common rendering platform for an european project and there 
is lots of interest in opensg at ETH and partner universities, but people are 
unsure about the status and plans of opensg in respect to collada and animation 
support...

* are there any "heavy" users of collada with opensg (i guess, version 2) out 
there? what are the experiences? what is supported, what is missing?

* how do people handle their animations in opensg? i'm using the cal3d wrapper 
for some student projects and it works nice for a small number of characters. 
does anybody do crowd animation in opensg? in earlier mails, marcus and dirk 
talked about the need of time data and update-dependencies, is there any news 
on 
this?

on a side note: openscenegraph has its own section in the collada forum, 
perhaps 
we should also add one when ready:
https://collada.org/public_forum/viewforum.php?f=14&sid=44d8551cac7a1b665c8a08e3a78b6f6a


cheers,
simon

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