Hi Frederick,
Frederik Didden wrote:
> Hi, I've been trying to setup a sky background. When my scene is being
> shown it doesn't draw the background. I'm probably missing some settings
> here. The code i'm using is:
>
> OSG::beginEditCP(sky);
> sky->setBackTexture(createTexture("textures/envdown.jpg") );
> sky->setFrontTexture(createTexture("textures/envup.jpg") );
> sky->setLeftTexture(createTexture("textures/envwest.jpg") );
> sky->setRightTexture(createTexture("textures/enveast.jpg") );
> sky->setBottomTexture(createTexture("textures/envsouth.jpg") );
> sky->setTopTexture(createTexture("textures/envnorth.jpg") );
> endEditCP(sky);
>
> beginEditCP(topViewport);
> topViewport->setCamera(topCamera);
> topViewport->setBackground(sky);
> topViewport->setRoot(scene);
> topViewport->setSize( 0.8,0.8,1,1);
> endEditCP(topViewport);
>
> TextureChunkPtr SceneFactory::createTexture(char *file)
> {
> ImagePtr image = Image::create();
> beginEditCP(image);
> image->read(file);
> endEditCP(image);
>
> TextureChunkPtr chunk = TextureChunk::create();
> beginEditCP(chunk);
> chunk->setImage(image);
> endEditCP(chunk);
>
> return chunk;
> }
>
> Can anyone point me in the right direction?
I've used this function in the past:
TextureChunkPtr createTexture(std::string path)
{
ImagePtr image = Image::create();
beginEditCP(image);
image->read( path.c_str() );
endEditCP(image);
TextureChunkPtr tex1;
tex1 = TextureChunk::create();
beginEditCP(tex1);
tex1->setImage( image );
tex1->setMinFilter( GL_LINEAR_MIPMAP_LINEAR );
tex1->setMagFilter( GL_LINEAR );
tex1->setWrapS( GL_REPEAT );
tex1->setWrapT( GL_REPEAT );
tex1->setEnvMode( GL_REPLACE );
endEditCP(tex1);
return tex1;
}
You might not need all those settings, but try it out.
Hope it helps
Dirk
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