Rafael Sabbagh Armony wrote:
> Hi guys,
>
> one more question about how OpenSG handles things.
>
> How are cameras handled on OpenSG? Is it a node of the graph, is it a 
> separate class? Can there be as many cameras as we need? (can we 
> instantiate more than one camera?)
See http://www.opensg.org/doc-1.6.0/Windows.html#TutorialWindowsCameras
> How is its API? I mean, are we able to change any OpenGL parameters 
> for the camera from OpenSG?
There is a MatrixCamera that allows you to set projection and view 
matrices manually, is that sufficient?. Through the Viewport-class, you 
can affect glViewport.

/Macke

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