Rafael Sabbagh Armony wrote: > Hi guys, > > one more question about how OpenSG handles things. > > How are cameras handled on OpenSG? Is it a node of the graph, is it a > separate class? Can there be as many cameras as we need? (can we > instantiate more than one camera?) See http://www.opensg.org/doc-1.6.0/Windows.html#TutorialWindowsCameras > How is its API? I mean, are we able to change any OpenGL parameters > for the camera from OpenSG? There is a MatrixCamera that allows you to set projection and view matrices manually, is that sufficient?. Through the Viewport-class, you can affect glViewport.
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