Hi,

we've a small problem using the Occlusion Culling
in a cluster environment. The Server just crashes
when the client issues the first "render". Our
renderaction looks like:

 ract=RenderAction::create();
 ract->setLocalLights(true);
 ract->setZWriteTrans(true);
 ract->setSortTrans(true);
 ract->setOcclusionCulling(true);

Commenting the last line makes it work again. I have
no stacktrace of the server, sorry. All we know is
that it crashes somewhere in the nvidia driver, so
my best guess is that it is an initialization problem.
On some machines it just does not crash, on other it does,
pretty hard to reproduce, it also does not seem to
depend very much on the driver version....

Maybe you are already aware of problems with occlusion
culling when using clustering? Anybody?

We're using Windows and a early january version of
OpenSG 1.8. (And yes, we use the correct/same dll's on both
machines ;-)

Regards,

  Toni

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