Hi, we've a small problem using the Occlusion Culling in a cluster environment. The Server just crashes when the client issues the first "render". Our renderaction looks like:
ract=RenderAction::create(); ract->setLocalLights(true); ract->setZWriteTrans(true); ract->setSortTrans(true); ract->setOcclusionCulling(true); Commenting the last line makes it work again. I have no stacktrace of the server, sorry. All we know is that it crashes somewhere in the nvidia driver, so my best guess is that it is an initialization problem. On some machines it just does not crash, on other it does, pretty hard to reproduce, it also does not seem to depend very much on the driver version.... Maybe you are already aware of problems with occlusion culling when using clustering? Anybody? We're using Windows and a early january version of OpenSG 1.8. (And yes, we use the correct/same dll's on both machines ;-) Regards, Toni ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier. Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
