Patrick Hartling wrote: > Has anyone tried using OpenSG 1.8 to share a scene graph between 64-bit > Windows machines? I am working with source from January 29, 2007, and it is > sort of working but not completely. At the very least, the attachment > OSG::Name is not being shared. I know that this works with 32-bit Windows > using that same source. > > Is there any obvious reason why this wouldn't work with 64-bit Windows? If > someone can point me in the right direction, I can look into the code to see > if I can whatever might be going wrong.
I have looked into this some more, and I found that the functors registered in my code with the OSG::RemoteAspect instance are not being invoked. I should have noticed this before since it is a crucial part of my application's functionality. This suggests that the cluster communication is not working, though at least some part of the network protocol is running since the two applications can talk to each other. I used the testfunctors program as a sanity check on whether functors work correctly on 64-bit Windows, and that seems to behave. The compiler flags for my application are the same as those used for the test programs. BTW, when using the scons build for OpenSG 1.8 to make the 64-bit binaries, the test program .exe files do not have an embedded manifest, and the manifest files are not installed with the .exe files. This results in the test programs being unusable under the Build\win32-msvc80x64\installed\*Test directories. I have to run them from Build\win32-msvc80x64\Source\*Test instead. -Patrick -- Patrick L. Hartling | VP Engineering, Infiscape Corp. PGP: http://tinyurl.com/2msw3 | http://www.infiscape.com/
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