Hello Josef, AFAIK there was a discussion on OpenGL.org about finding out if a shader runs in software or not and the conclusion was that it is not possible. You have to find out which hardware you are running on and combine the material in a way that it is rendered in hardware. Of course a lot depends also on driver revisions (especially bugs inside).
Good luck after opening pandora's box Matthias On Friday 23 February 2007 15:32, Josef Grunig wrote: > Hi all, > > we are heavily working on shaders using the SHLChunk. As we are > trying to make a software that runs on every kind of graphic card I > would like to know if there is a way to understand whether the shader > has compiled correctly and/or is running in software. Looking at the > chunk it seems not possible. > > Any ideas? > > Thank you -- +---------------------+----------------------------+ | VREC GmbH | | | Matthias Stiller | | | Robert-Bosch-Str. 7 | tel: +49 6151 4921034 | | 64293 Darmstadt | web: http://www.vrec.de | | Germany | mail: [EMAIL PROTECTED] | +---------------------+----------------------------+ ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
