osgHello i would like to subdivide all edges of a geometry object and triangulate the result. the source geometry contains all kinds of faces (tri, quads, polys).
what is the most elegant (lazy) way? (compared to iterating over all the vertices and creating the faces manually) cheers, simon ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
