Hi Marcusm

> (sorry for replying to myself, I have an additional question w.r.t the 
> Geometry class)
> 
> Marcus Lindblom wrote:
>> Hi,
>>
>> I noticed a while ago that 1.8 has VBO's. This is nice. :)
>>
>> However, since it always creates STATIC_DRAW buffers, it's not very 
>> efficient if one has dynamic geometry. From what I gather, the buffers 
>> are even deleted/created every time. This isn't really optimal. The 
>> current VBO impl looks a bit 'quick' as well (a global VBO list?), so it 
>> might be more thoroughly implemented in 2.0?
> I noticed that Geometry::handleGL always seem to create a displaylist, 
> as the dlistcache variable isn't accessed at all. Is that really 
> intended behaviour?

yes that's ok Geometry::handleGL is only called if dlistcache or vbo is 
true in the other case Geometry::handleGL is not registered at all, just 
look in Geometry::changed() ...

Andreas

> Cheers,
> /Marcus
> 
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