Hi all opensg users,

I am thinking of adding some sort of texture generation 

algorithm to my application. Unfortunately I am quite new to the 

topic and then I am a bit lost.

 

I'd like to know if anyone has already worked on the subject and 

has some hints to spare. Something like open source libraries 

that I may use to generate the uv values, some nice algos, 

the best way to approach the problem.

 

thanks for the help, 

E.

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