Hello,

I see no mention of TextureCoordinates, do you supply them with your 
geometry ?

Regards

Matthias

On Monday 12 March 2007 15:40, Martin Pfeiffer wrote:
> Hello,
>  perhaps anyone can help me with the texturizing of my point sprites.
> - what is wrong?
>
>  To have a single textured Point Sprite i tried this here:
>
>  1. i defined a TextureChunkPtr, loaded a texture, set it per
> ...->setPointSprite(bool b) true
>  2. i defined a BlendChunkPtr, gave properties
>  3. i defined a PointChunkPtr, set it per ...->setSprite(bool b) true
>  4. i created a ChunkMaterialPtr, to bundle the properties
>  5. i defined a GeometryPtr with: GeoPTypesPtr(GL_POINT),
> GeoPLengthsPtr(1), GeoPositions3fPtr(x,y,z)
>  6. i created a NodePtr, set the core with the given geometry
>
>  In the result i have a black square with no texture.
>   - why is that so? have i forgotten something?
>   - is it at all possible to texturize point sprites?
>
>
>         would be nice, if anybody helped - thanx - MartiN
>
>
>
>
>
>
>
>
>
>  Here is the code:
>
>  /*###########################################################*/
>
>         ImagePtr image = Image::create(); // material
>         image->read("textures/dummy_tex.tga");
>         TextureChunkPtr texChunk = TextureChunk::create();
>         beginEditCP(texChunk);
>         {
>                 texChunk->setEnvMode(GL_MODULATE);
>                 texChunk->setMinFilter(GL_LINEAR_MIPMAP_LINEAR);
>                 texChunk->setMagFilter(GL_LINEAR);
>                 texChunk->setScale(true);
>                 texChunk->setImage(image);
>                 texChunk->setPointSprite(true);
>         }
>         endEditCP(texChunk);
>
>         BlendChunkPtr blendChunk = BlendChunk::create();
>         beginEditCP(blendChunk);
>         {
>                 blendChunk->setAlphaValue(0.2f);
>                 blendChunk->setAlphaFunc (GL_GEQUAL);
>                 blendChunk->setSrcFactor (GL_SRC_ALPHA);
>                 blendChunk->setDestFactor(GL_ONE_MINUS_SRC_ALPHA);
>         }
>         endEditCP(blendChunk);
>
>         PointChunkPtr pointChunk = PointChunk::create();
>         beginEditCP(pointChunk);
>                 pointChunk->setSprite(true);
>                 pointChunk->setSize(100);
>         endEditCP(pointChunk);
>
>         ChunkMaterialPtr material = ChunkMaterial::create();
>         beginEditCP(material);
>                 material->addChunk(pointChunk);
>                 material->addChunk(texChunk);
>                 material->addChunk(blendChunk);
>         endEditCP(material);
>
>         GeoPTypesPtr type  = GeoPTypesUI8::create(); // geo
>         GeoPLengthsPtr length   = GeoPLengthsUI32::create();
>         GeoPositions3fPtr pos_sprite = GeoPositions3f::create();
>
>         beginEditCP(pos_sprite);
>                 pos_sprite->addValue(Pnt3f( 1000 , 1000 ,1000 ));
>         endEditCP(pos_sprite);
>
>         beginEditCP(type);
>                 type->addValue(GL_POINT);
>         endEditCP(type);
>
>         beginEditCP(length);
>                 length->addValue(pos_sprite->getSize());
>         endEditCP(length);
>
>         GeometryPtr spriteGeo = Geometry::create();
>         beginEditCP(spriteGeo);
>         {
>                 spriteGeo->setTypes(type);
>                 spriteGeo->setLengths(length);
>                 spriteGeo->setPositions(pos_sprite);
>                 spriteGeo->setMaterial(material);
>         }
>         endEditCP(spriteGeo);
>
>         // ... add node to the scene
>
>  /*###########################################################*/

-- 
+---------------------+----------------------------+
| VREC GmbH           |                            |
| Matthias Stiller    |                            |
| Robert-Bosch-Str. 7 | tel:    +49 6151 4921034   |
| 64293 Darmstadt     | web:    http://www.vrec.de |
| Germany             | mail:   [EMAIL PROTECTED]         |
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