Hi opensg users,

I am working on the automatic generation of uvtexture coordinates.
Right now i am just generating the most typical types of coordinates,
namely the planar, cubic, cylindrical and spherical ones.

While experimenting with some meshes i came across a disturbing problem:
when i import an obj file (generated with 3ds max), no matter how i
assign the texcoords2f, the mapping ends up all messed.

Comparing the same mesh exported once in 3ds and once in obj,
I could spot the difference between them (opening them with vred):
the former has a single indexMapping field with a certain scalar value,
the latter has 3 differen fields, each one containing a different value.

It this my problem? Why the obj file generates multiple indexes? How may
I fix this problem, making my app obj compliant?

Thanks for the hints,
enrico


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