Hi opensg users, I am working on the automatic generation of uvtexture coordinates. Right now i am just generating the most typical types of coordinates, namely the planar, cubic, cylindrical and spherical ones.
While experimenting with some meshes i came across a disturbing problem: when i import an obj file (generated with 3ds max), no matter how i assign the texcoords2f, the mapping ends up all messed. Comparing the same mesh exported once in 3ds and once in obj, I could spot the difference between them (opening them with vred): the former has a single indexMapping field with a certain scalar value, the latter has 3 differen fields, each one containing a different value. It this my problem? Why the obj file generates multiple indexes? How may I fix this problem, making my app obj compliant? Thanks for the hints, enrico ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
