Sorry for bouncing, but I didn't get any reply.

Who wrote the manips? Has anyone used them lately?

Cheers,
/Marcus

Marcus Lindblom wrote:
> Hi,
>
> I've spent the last few days trying to get the experimental manipulators 
> going.  I'm quite impressed with it (since it actually works!) even 
> though the provided ManipMgr was very primitive (I wrote my own. I 
> should be able to port it to OpenSG after I get it to work properly.) 
> but I've run into a problem with mouse movements.
>
> The Mainpulator class seems to do a fair bit of fancy mathematics to 
> convert the mouse delta vector to a world axis delta. It goes a bit over 
> my head at the moment, but seems to boil down to projecting the mouse 
> vector onto the sceen project manipulator handle axis, yielding a scalar 
> value which is used to modify the transform.
>
> However, it doesn't work!
>
> What I get is that, even with steadily increasing mouse coordinates, the 
> transform sometimes jitters back and forth. Also, moving the mouse in 
> one direction, then going back & forth, then again in the same 
> direction, the transform goes the other way!
>
> It seems to behave rock solid at times, but at other times it fails to 
> produce any sort of consistent behaviour.
>
> I hope I'm doing something wrong, but I can't figure out what. I'm using 
> pretty standard window coordinates here, origin in upper left coorner, 
> and the Y is negated in the calcs. I've also checked the calls to 
> mouse-press/release/move and they seem ok.
>
> Ideas?
>
> Cheers,
> /Marcus
>
>
>
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