Hi Allen,
Allen Bierbaum wrote:
> I had a little too much time on my hands yesterday and I started
> thinking about texture handling in OpenSG.
>
> How does OpenGL and thus OpenSG determine which textures to unload from
> memory and how does that interact with the "sorted" order in which
> OpenSG 2.0 renders textures?
The LRU you mention below is what I've observed before, but I haven't looked at
that in a while.
The real solution is to actively manage the textures as a limited resource and
only upload what's needed/possible, and keep lower res textures as necessary.
But that's a pretty big thing, nothing that can be done in a few hours...
Yours
Dirk
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