Hi Allen,

> I have been trying to track down some memory leaks in my application 
> today and I noticed that the _changedStore and _createdStore vectors in 
> OSG::ChangeList seem to grow without bound in all the current sample 
> applications and tutorials.  It looks like there is no where in the 
> system that ever calls clear (or commitChangesAndClear or ...) to 
> actually apply and clear the change lists. 
> 
> I know I don't understand the change list code very well, but this seems 
> like a "bad thing".
> 
> Is this something that the user just needs to remember to do once per frame?
> 
> -Allen

adding a Thread::getCurrentChangeList()->clear() in the glut display 
callback should fix this but that's not very nice. Perhaps we should add 
this to the SimpleSceneManager redraw method?

Andreas

> 
> -------------------------------------------------------------------------
> Take Surveys. Earn Cash. Influence the Future of IT
> Join SourceForge.net's Techsay panel and you'll get the chance to share your
> opinions on IT & business topics through brief surveys-and earn cash
> http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV
> _______________________________________________
> Opensg-users mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/opensg-users
> 


-------------------------------------------------------------------------
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT & business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to