> The Triangle Iterator loops through all triangle primitives (triangles, 
> fans, strips) stored in the geometry. It does _not_ loop through 
> non-triangles, as this would be very confusing in other cases.
> 
> To do what you want, you do need to search for missing faces. Doing that 
> in general can be hard as "missing" is difficult to define for everyone.
> 
> Do you have other use-cases than "missing side of a cube"? Knowing what 
> you want to do more in detail could help here.

i import geometry generated in an other application. this geometry contains
mostly basic shapes (convex polyhedra) with some of them trimmed by planes. i
need to fill these interesections (planar polygons) again.

hmm, i begin to see the complexity of the problem ;) i'll need to look a the
"source" (the other app) of the problem first, i guess...

anyways, thanks for your help.
cheers,
simon

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