> The Triangle Iterator loops through all triangle primitives (triangles, > fans, strips) stored in the geometry. It does _not_ loop through > non-triangles, as this would be very confusing in other cases. > > To do what you want, you do need to search for missing faces. Doing that > in general can be hard as "missing" is difficult to define for everyone. > > Do you have other use-cases than "missing side of a cube"? Knowing what > you want to do more in detail could help here.
i import geometry generated in an other application. this geometry contains mostly basic shapes (convex polyhedra) with some of them trimmed by planes. i need to fill these interesections (planar polygons) again. hmm, i begin to see the complexity of the problem ;) i'll need to look a the "source" (the other app) of the problem first, i guess... anyways, thanks for your help. cheers, simon ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
