Sorry for the late reply,
Thank you very much for the information.
I had a look on OpenSG 2.0, but I had some trouble with it.
First I tried to open the OpenSGES Visual Studio Project file, located
in VSBuilds. But VS told me "The projects entirely of configurations
that require support for platforms which are not installed on this
machine. The project cannot be loaded."
I use Visual Studio 8, so it should be working. Which Windows Mobile
Developer Kit do you use? Maybe I have to install Windows Mobile 6.
And I also tried to compile OpenSG 2.0, with scons under windows. This
doesn't work neither.
There is an error during the configuration, while scons tries to locate
a boost library/header.
This library is installed, but the name extension is slightly different.
I didn't had the time to have a closer look on the scons configuration,
but I'm wondering how this can happen.
scons looks for "boost_filesystem-vc80Exp-mt-1_33_1"
but my standard boost installation name is "boost_filesystem-vc80-mt-1_33_1"
error message is attached below
We didn't have any handheld that supports OpenGL|ES 2.0 right now and
I'm not sure if there exist already mobile graphics cards that support
OpenGL|ES 2.0. But nonetheless, we would be interested in supporting the
development of OpenSGES resp. OpenSG.
Best regards
Sebastian
----->
[EMAIL PROTECTED] /cygdrive/c/lib/OpenSG-2.0
$ scons.bat BoostBaseDir=c:/lib/boost/boost_1_33_1 enable_unittests=false
scons: Reading SConscript files ...
Using SConsAddons from: Tools/scons-addons/src
-------------------------------------------------
WARNING: The build is currently in development.
- It needs the svn version of scons-addons
WARNING:
Building OpenSG 2.0.0-pre1
Valid archs: ['default']
Updating boost
Loading initial settings for boost
BoostBaseDir specified or cached. [c:/lib/boost/boost_1_33_1].
Searching for correct boost include dir... found:
c:/lib/boost/boost_1_33_1
boost include path: c:/lib/boost/boost_1_33_1
boost version: 1.33.1
Checking for C++ library boost_filesystem-vc80Exp-mt-1_33_1... no
Checking for C++ library boost_filesystem-vc80Exp-1_33_1... no
Checking for C++ library boost_filesystem-1_33_1... no
Checking for C++ library boost_filesystem... no
Unable to find library: filesystem tried:
['boost_filesystem-vc80Exp-mt-1_33_1',
'boost_filesystem-vc80Exp-1_33_1', 'boost_filesystem-1_33_1',
'boost_filesystem']
Option error: Check required failed: Unable to find library: filesystem
tried:
['boost_filesystem-vc80Exp-mt-1_33_1',
'boost_filesystem-vc80Exp-1_33_1', 'boost_filesystem-1_33_1',
'boost_filesystem']
Traceback (most recent call last):
File "C:\lib\OpenSG-2.0\SConstruct", line 560, in <module>
opts.Process(common_env)
File "Tools\scons-addons\src\SConsAddons\Options\Options.py", line
639, in Process
option.validate(env) # Validate the settings
File "Tools\scons-addons\src\SConsAddons\Options\Boost.py", line 428,
in validate
self.checkRequired("Unable to find library: %s tried:
%s"%(libname,possible_lib_names))
File "Tools\scons-addons\src\SConsAddons\Options\Options.py", line
172, in checkRequired
raise OptionError(self,"Check required failed: %s"%msg)
OptionError: Check required failed: Unable to find library: filesystem
tried: ['boost_filesystem-vc80Exp-mt-1_33_1',
'boost_filesystem-vc80Exp-1_33_1', 'boost_filesystem-1_33_1',
'boost_filesystem']
Gerrit Voss wrote:
Hi,
On Wed, 2007-03-21 at 11:23 +0100, Sebastian Knödel wrote:
Hello,
my name is Sebastian Knödel. I'm a PhD student at the University of
Bordeaux.
In our Research Group (http://iparla.labri.fr/) we are working in the
area of Rendering and Interaction with mobile devices but also with
immersive Technologies like stereo projections. We use OpenSG a lot in
our lab.
At the VR2007 I attended the OpenSG BOF and was very impressed that
there exist an OpenSG version for mobile devices.
Is this version of OpenSG available?
Our research group would be very interested in using, testing, helping
developing that software.
Since we did and do a lot of stuff with OpenGL | ES, we would be
interested to contribute to the development of that OpenSG OpenGL | ES
version.
For instance the adaptation to OpenGL | ES 2.0.
confused, did you get my answer mail on Sunday ??
gerrit
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begin:vcard
fn;quoted-printable:Sebastian Kn=C3=B6del
n;quoted-printable:Kn=C3=B6del;Sebastian
org:Laboratoire Bordelais de Recherche en Informatique;IPARLA
adr;quoted-printable:;;351, cours de la Lib=C3=A9ration;Talence;Gironde;33405;France
email;internet:[EMAIL PROTECTED]
tel;work:(+33) 5 40 00 38 82
tel;fax:(+33) 5 40 00 38 95
tel;cell:(+33) 631888660
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