Sorry for the late reply,

Thank you very much for the information.
I had a look on OpenSG 2.0, but I had some trouble with it.

First I tried to open the OpenSGES Visual Studio Project file, located in VSBuilds. But VS told me "The projects entirely of configurations that require support for platforms which are not installed on this machine. The project cannot be loaded." I use Visual Studio 8, so it should be working. Which Windows Mobile Developer Kit do you use? Maybe I have to install Windows Mobile 6.

And I also tried to compile OpenSG 2.0, with scons under windows. This doesn't work neither. There is an error during the configuration, while scons tries to locate a boost library/header. This library is installed, but the name extension is slightly different. I didn't had the time to have a closer look on the scons configuration, but I'm wondering how this can happen.

scons looks for "boost_filesystem-vc80Exp-mt-1_33_1"
but my standard boost installation name is "boost_filesystem-vc80-mt-1_33_1"
error message is attached below

We didn't have any handheld that supports OpenGL|ES 2.0 right now and I'm not sure if there exist already mobile graphics cards that support OpenGL|ES 2.0. But nonetheless, we would be interested in supporting the development of OpenSGES resp. OpenSG.

Best regards

Sebastian

----->
[EMAIL PROTECTED] /cygdrive/c/lib/OpenSG-2.0
$ scons.bat BoostBaseDir=c:/lib/boost/boost_1_33_1 enable_unittests=false
scons: Reading SConscript files ...
Using SConsAddons from: Tools/scons-addons/src
-------------------------------------------------
WARNING: The build is currently in development.
           - It needs the svn version of scons-addons
WARNING:
Building OpenSG  2.0.0-pre1
Valid archs:  ['default']
Updating  boost
Loading initial settings for boost
  BoostBaseDir specified or cached. [c:/lib/boost/boost_1_33_1].
Searching for correct boost include dir... found: c:/lib/boost/boost_1_33_1
  boost include path:  c:/lib/boost/boost_1_33_1
  boost version: 1.33.1
Checking for C++ library boost_filesystem-vc80Exp-mt-1_33_1... no
Checking for C++ library boost_filesystem-vc80Exp-1_33_1... no
Checking for C++ library boost_filesystem-1_33_1... no
Checking for C++ library boost_filesystem... no
Unable to find library: filesystem tried: ['boost_filesystem-vc80Exp-mt-1_33_1', 'boost_filesystem-vc80Exp-1_33_1', 'boost_filesystem-1_33_1', 'boost_filesystem'] Option error: Check required failed: Unable to find library: filesystem tried: ['boost_filesystem-vc80Exp-mt-1_33_1', 'boost_filesystem-vc80Exp-1_33_1', 'boost_filesystem-1_33_1', 'boost_filesystem']
Traceback (most recent call last):
File "C:\lib\OpenSG-2.0\SConstruct", line 560, in <module> opts.Process(common_env) File "Tools\scons-addons\src\SConsAddons\Options\Options.py", line 639, in Process
   option.validate(env)          # Validate the settings
File "Tools\scons-addons\src\SConsAddons\Options\Boost.py", line 428, in validate self.checkRequired("Unable to find library: %s tried: %s"%(libname,possible_lib_names)) File "Tools\scons-addons\src\SConsAddons\Options\Options.py", line 172, in checkRequired
   raise OptionError(self,"Check required failed: %s"%msg)
OptionError: Check required failed: Unable to find library: filesystem tried: ['boost_filesystem-vc80Exp-mt-1_33_1', 'boost_filesystem-vc80Exp-1_33_1', 'boost_filesystem-1_33_1', 'boost_filesystem']




Gerrit Voss wrote:
Hi,

On Wed, 2007-03-21 at 11:23 +0100, Sebastian Knödel wrote:
Hello,

my name is Sebastian Knödel. I'm a PhD student at the University of Bordeaux. In our Research Group (http://iparla.labri.fr/) we are working in the area of Rendering and Interaction with mobile devices but also with immersive Technologies like stereo projections. We use OpenSG a lot in our lab.

At the VR2007 I attended the OpenSG BOF and was very impressed that there exist an OpenSG version for mobile devices.
Is this version of OpenSG available?
Our research group would be very interested in using, testing, helping developing that software.

Since we did and do a lot of stuff with OpenGL | ES, we would be interested to contribute to the development of that OpenSG OpenGL | ES version.
For instance the adaptation to OpenGL | ES 2.0.

confused, did you get my answer mail on Sunday ??

gerrit



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