Hello,

I have trying to use texture in the planetory system that has been given
in the tutorial.

And come up with  the following issue:

1. Do i have to create separate ImagePtr for each and every object i
wrap with texture?

    I tried with only one ImagePtr and then use several read() functions
to read different images, assign  the image to  the texture and again
read another image with  the same pointer, but didnt work even though it
seems to be logical to me.

    Then i declared each ImagePtr for each image i intend to wrap the
object with and then it worked fine.

I wonder why my first attempt didnt work

Could you please explain the issue?


Sajjad

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