Hello,

since some days I am working on a Mac, trying to get my OpenSG based  
project work there. So my first step was to set up OpenSG: I followed  
the instructions given on the web page and got it compiled so far. So  
my first try was to run the tutorials and there came the problems :-)

1.  using the makefile, compiling stops with Tutorial 12 with a bunch  
of errors. Well I don't care so much, because up to now since it  
seems basically working, thats all I need (hopefully). But if somone  
had the same problem and knows the solution, let me know please :-)

2. the compiled tutorials didn't start, because the dylibs were not  
found, so I tried to set up the environment variables by editing the  
environment.plist file. The file looks like this but it doesn't work.

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http:// 
www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
         <key>DYLD_LIBRARY_PATH</key>
         <string>/Users/mschwier/Projects/OpenSG/Builds/powerpc-apple- 
darwin-g++/lib/opt:</string>
</dict>
</plist>

Any ideas what is wrong? I copied the dylibs to the tutorial folder  
then and it works fine, but thats kind of a dirty solution ...

3. Are there any suggestions or tips how to get a OpenSG based Visual  
Studio project correctly set up under XCode. I am a complete newbie  
to this whole Mac thing, so any help from experienced Mac useres is  
_very_ welcome :-)

greetz
Michael

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