I am.
Just for some clarification, my scene graph looks as follows:
mSceneRoot:[mSceneTransform]
|
mLightNode:[DirectionalLight]
|
mLightBeacon:[Transform]
|
mModelRoot
I use the navigator's getMatrix() as the transformation matrix for
mLightBeacon's transform. So, I don't think VRJuggler's presence should
matter, but I don't really know.
Thanks for the help,
Alan
Daniel E. Shipton wrote:
> Are you using VR Juggler?
>
> -Daniel
>
> On 4/19/07, Alan Austin <[EMAIL PROTECTED]> wrote:
>
>> I am trying to use FlyNavigator to navigate through a large scene,
>> but I have a few confusions about how it works. I set up the
>> FlyNavigator as follows:
>>
>> mNavigator.setFrom(OSG::Pnt3f(0,0,0));
>> mNavigator.setAt(OSG::Pnt3f(0,0,-1));
>> mNavigator.setUp(OSG::Vec3f(0,1,0));
>>
>> This would make me look down the z-axis. Now, I do the following before
>> drawing my frame:
>>
>> if (key_evt->getKey() == gadget::KEY_UP)
>> mNavigator.forward(10.0f);
>> else if (key_evt->getKey() == gadget::KEY_DOWN)
>> mNavigator.forward(-10.0f);
>> else if (key_evt->getKey() == gadget::KEY_RIGHT)
>> mNavigator.rotate(0.1, 0);
>> else if (key_evt->getKey() == gadget::KEY_LEFT)
>> mNavigator.rotate(-0.1, 0);
>>
>> I assumed that mNavigator.forward(val) would move you forward in the
>> direction you were facing, but it seems it moves me in a large radial
>> around the origin where, consequent rotations would just move me around
>> the radial and forward would make the radial larger. How would I use
>> the fly navigator to accomplish flying through a scene, where forward
>> would always be the direction the current navigator is facing and
>> rotations would be around the current view's x/y axes?
>>
--
------------------------------------------------
Alan Austin Cell 515-708-2851
Computer Science Liberal Arts and Science
Beijing Project - VRAC - ISU
[EMAIL PROTECTED]
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