>Hi there,
>   i'm trying to implement a basic depth of field effect in my scene
>using the mipmap method.. (more on this here
>http://ducati.doc.ntu.ac.uk/uksim/dad/webpagepapers/Game-18.pdf)..

I wonder also if there is some simple known way to pass Image
generated mipmaps to a SHLChunk... Do I have to generate and pass them
manually to the shader?

Thanks,
-- 
Stefano

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