>Hi there, > i'm trying to implement a basic depth of field effect in my scene >using the mipmap method.. (more on this here >http://ducati.doc.ntu.ac.uk/uksim/dad/webpagepapers/Game-18.pdf)..
I wonder also if there is some simple known way to pass Image generated mipmaps to a SHLChunk... Do I have to generate and pass them manually to the shader? Thanks, -- Stefano ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
