2007/4/27, Stefano <[EMAIL PROTECTED]>: > for what I know, this could be simply done changing the > current GL_READ_BUFFER from the TextureGrabForeground draw() method...
this is not true, as glReadBuffer() just specifies the current framebuffer, not the buffer component.. isn't it? I've searched a lot and i've found some extensions such as WGL_NV_render_depth_texture that maybe could be useful for the purpose.. but I really don't know how. :p Has anyhow had the same need? Has anyone tried to save the depth buffer into a texture via opensg or even just with opengl itself..? How did you would solve the problem? Thanks! Stefano ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
