2007/4/27, Stefano <[EMAIL PROTECTED]>:
> for what I know, this could be simply done changing the
> current GL_READ_BUFFER from the TextureGrabForeground draw() method...

this is not true, as glReadBuffer() just specifies the current
framebuffer, not the buffer component.. isn't it? I've searched a lot
and i've found some extensions such as WGL_NV_render_depth_texture
that maybe could be useful for the purpose.. but I really don't know
how. :p

Has anyhow had the same need? Has anyone tried to save the depth
buffer into a texture via
opensg or even just with opengl itself..? How did you would solve the problem?

Thanks!
Stefano

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