Hi,

It is definitely a problem due to viewport size change. Border tiles
have different sizes to fit the custom render and thus are stretched.
By now I'm using a workaround that consists in using always fixed
tiles and then copying the correct pixel area.

Sorry for being too lazy to have a deeper look at the code...

Josef

On 5/7/07, Josef Grunig <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> I'm using a PolygonForeground to draw an overlay, a PolygonBackground
> to draw the background. Both have tiling disabled "setTile(false)".
>
> Using the HiResscreenshot contributed code by Marcus Lindblom I get
> weird results; see attached image. It happens only with the foreground
> most top and most right tiles. It seems that the overlay gets wrongly
> stretched.
>
> Any idea?
>
> looking at the code it seems ok
>
> --
> Josef Grunig
>
>


-- 
Josef Grunig

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