Hi, It is definitely a problem due to viewport size change. Border tiles have different sizes to fit the custom render and thus are stretched. By now I'm using a workaround that consists in using always fixed tiles and then copying the correct pixel area.
Sorry for being too lazy to have a deeper look at the code... Josef On 5/7/07, Josef Grunig <[EMAIL PROTECTED]> wrote: > Hi all, > > I'm using a PolygonForeground to draw an overlay, a PolygonBackground > to draw the background. Both have tiling disabled "setTile(false)". > > Using the HiResscreenshot contributed code by Marcus Lindblom I get > weird results; see attached image. It happens only with the foreground > most top and most right tiles. It seems that the overlay gets wrongly > stretched. > > Any idea? > > looking at the code it seems ok > > -- > Josef Grunig > > -- Josef Grunig ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
